The following are class features of the psion. Weapon and Armor Proficiencies Psions are proficient with the club , dagger , heavy crossbow , light crossbow , quarterstaff , and shortspear. They are not proficient with any type of armor or shield. Armor does not, however, interfere with the manifestation of powers. His base daily allotment of power points is given on Table: The Psion.
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An X denotes a power with an XP component paid by the manifester. Power Chains Some powers reference other powers that they are based upon. Only information in a power later in the power chain that is different from the base power is covered in the power being described. Header entries and other information that are the same as the base power are not repeated.
The same holds true for powers that are the equivalents of spells, only the way the power varies from the spell is noted, such as power point cost. Order of Presentation In the power lists and the power descriptions that follow them, the powers are presented in alphabetical order by name—except for those belonging to certain power chains and those that are psionic equivalents of spells. A creature with no classes has a manifester level equal to its Hit Dice unless otherwise specified.
Augment Many powers vary in strength depending on how many power points you put into them. The more power points you spend, the more powerful the manifestation. However, you can spend only a total number of points on a power equal to your manifester level, unless you have an ability that increases your effective manifester level.
Many powers can be augmented in more than one way. When the Augment section contains numbered paragraphs, you need to spend power points separately for each of the numbered options. Attraction A : Subject has an attraction you specify. Bolt A : You create a few enhanced short-lived bolts, arrows, or bullets.
Catfall A : Instantly save yourself from a fall.
Psionic Powers Overview
Psionic Skills What is Psionics? Psionics, in its simplest form, is harnessing the power of the mind and using it to perform tasks, feats, and awe-inspiring acts. It is the act of using the mental power innate in a psionic character to perform actions that others deem impossible. While all characters have the capacity to harness this power of the mind, it is only by tapping into this potential that psionic characters are created. A psionic character has learned to tap into and utilize this internal energy, using it to expand their abilities or even to learn more about themselves.
Psionic Classes The Power Point Reserve Psionic characters fuel their abilities through a pool, or reserve, of power points. Your power point reserve is equal to your base power points gained from your class, bonus power points from a high key ability score see Abilities and Manifesters , below , and any additional bonus power points from sources such as your character race and feat selections. Multiclass Psionic Characters If you have levels in more than one psionic class, you combine your power points from each class to make up your reserve. You can use these power points to manifest powers from any psionic class you have. While you maintain a single reserve of power points from your class, race, and feat selections, you are still limited by the manifester level you have achieved with each power you know.
Even an undead creature or a being that has no physical form can create a reserve of inner strength necessary to manifest powers, as long as it has an Intelligence score of at least 1. Vermin possessed of a hive mind ability are an exception to this rule. A psionic power is a one-time psionic effect. Psionic characters and creatures need not prepare their powers for use ahead of time. They either have sufficient power points to manifest a power or they do not. A power is manifested when a psionic character pays its power point cost. Some psionic creatures automatically manifest powers, called psi-like abilities, without paying a power point cost.