All variable, numeric effects of the spelllike ability are maximized, dealing maximum damage, curing the maximum number of hit points, affecting the maximum number of targets, and so on. The master transmogrifist is a sorcerer or wizard who has chosen to specialize in spells that change his form. The PrCs are a mixed bag. Good Deeds Gone Unpunished! His caster level equals his class level. If you find yourself getting bored of any class you play too long, the Chameleon is for you!
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Acolyte of the Skin 19 The temptation of power drives some people to extreme lengths, regardless of the consequences. But this ghastly fate is exactly what some spellcasters seek in their desperate quest. Alienist 21 Alienists deal with powers and entities from terrifyingly remote reaches of space and time.
For them, magical power is the triumph of the mind over the rude boundaries of dimension, distance, and often, sanity. With knowledge and determination, they pierce the barrier at the edge of time itself.
In the Far Realm, outside time, Herculean minds drift, absorbed in contemplations of madness. Unspeakable beings whisper terrifying secrets to those who dare communication. These secrets were not meant for mortals, but the alienist plunges into abysses of chaos and entropy that would blast a weaker mind. Argent Savant 24 Of all the energies summoned or shaped by magic, force is perhaps the most pure. No analog for this power exists in the physical world; it comes into being only through the medium of spells, and therefore represents a perfection of intent that contradicts the imperfection of the everchanging world and its mutable elements.
Blood Magus 26 Death is the ultimate risk that spellcasters, like all adventurers, must contend with. Some are cut down before they have a chance at true glory; others find true peace only in the afterlife; and others are brought back from death by companions with the powerful magical resources to perform such a miracle.
For a rare few such arcanists, this trip to the great beyond and back brings a new enlightenment— a comprehension of the body and its individual parts that transcends the understanding of those who have not experienced death and returned to tell the tale. Effigy Master 30 Fascinated by the animating force of life itself, the effigy master is an expert in the imitation of true life.
Through long study and experimentation, he learns to infuse his creations with a pseudolife far more resilient and vital than that which animates similar creations of other spellcasters. The effigy master brings to life sculptures made of clay, snow, wax, or mud, and uses this ability to create guardians, defenses, and even companions and cohorts. At the same time, the effigy master continues to study the secrets of magic, albeit at a slower pace. Elemental Savant 32 Elemental savants study the basic building blocks of existence— air, earth, fi re, and water—learning to harness their powers.
Eventually they transcend their mortal forms and become elemental beings. Enlightened Fist 34 Not all monks pursue metaphysical perfection to the exclusion of all other study. Some monks combine a rigorous discipline of academic study with martial arts and development of the body. For these monks, that study includes the practice of magic and the implementation of certain arcane tricks into their unarmed combat styles.
These enlightened fists master the use of touch spells, creating new forms of combat where their fi sts strike with blinding speed, phenomenal power, and magical energy. Fatespinner 37 Some people are lucky; others are not. A few make their own luck. When one event occurs, innumerable possible ones do not as the universe blindly seeks balance.
Through his newfound understanding, the fatespinner satisfies that blind seeking—with prejudice. He can increase the probability of events in his favor. Geometer 39 Runes, glyphs, sigils, and symbols hold great magical power. The geometer is the master of written magic and spells inscribed within a perfectly rendered diagram. While other spellcasters must record their spells in pages upon pages of cryptic formulae, the geometer knows that every spell has a perfect geometrical design, a figure whose angles and intersections hint at the secrets hidden in the structure of the multiverse.
Green Star Adept 41 Once each generation, the comet Alhazarde—the legendary Green Star—visits the night skies, a portent of great and terrible events.
Beneath its emerald light, kings rise or fall, weird monsters and magical plagues appear to scour the land, and strange and ancient secrets are revealed. Glorious and sinister auroras glimmer in the dusk for weeks on end, and from time to time shooting stars of burning emerald fall from the sky. These fallen stars are the only known source of starmetal, a rare and precious ore infused with mighty magical power.
Initiate of the Sevenfold Veil 44 Colors are imbued with their own magical properties. Just as exotic substances and mystic words have the power to repel certain creatures, colors also harbor innate properties that can be brought forth by the skilled mage, culminating in the perfection of the prismatic wall or prismatic sphere.
Few spells match the beauty and power of these potent abjurations. They are perfect defenses, representing a union of magical lore and keen insight into the workings of nature. The master transmogrifist is a sorcerer or wizard who has chosen to specialize in spells that change his form. The polymorph spell and other shapechanging transmutations offer the master transmogrifist the ability to become a fearsome juggernaut of physical battle, a swiftflying traveler, or the perfect spy.
Mindbender 54 Mindbenders seek to control the thoughts and dreams of others. From an early age, those destined to walk this path learn little tricks of manipulation to get their way. Later, they turn to spellcasting to enhance their already impressive skills at bluffi ng, intimidating, and otherwise dealing with people to their own advantage.
Magic holds the promise of complete mental domination, and the mindbender realizes it spectacularly. Seeker of the Song 56 Beyond magic, beyond sound, beyond good or evil, lies music so profound and powerful that even deities quake at its sound. This primal music—of unknown origin and with no limit to its power—is incomprehensible to the mortal ear.
To some who hear a fragment of this music, it becomes beauty incarnate, and they devote their lives to its discovery. These seekers wield the power of music in ways that amaze even the most skilled bards. Sublime Chord 60 Music is not just a pleasant sound; it is also the expression of mathematical relationships fraught with signifi cance.
A member of the sublime chord prestige class sees music, even the powerful music of a skilled bard, as nothing more than a stepping-stone to true universal insight into the legendary song of creation heard at the dawn of time. Music and magic are actually one and the same, and an astute student who unravels the riddles of meter and pitch simultaneously reveals hidden secrets of great power. Suel Arcanamach 63 The ancient Suel Empire was known for the great and terrible power wielded by its mighty archmages.
Suloise sorcerers delved deep into arcane lore that other folk avoided, unearthing many dark and dangerous secrets in the process. The Suel Empire was ruled by noble families headed by mages of unsurpassed power, and the countless rivalries and vendettas between these families led to the rise of an elite school of combat training: the way of the arcanamach.
Conditioned for loyalty, determination, and absolute obedience, arcanamachs were skillful warriors who studied arcane magic for the express purpose of learning how to slay powerful wizards. Wayfarer Guide 65 The wayfarer guide focuses on honing her skill at instantaneous magical transportation. Unlike spellcasters of other prestigious associations, a wayfarer guide need not devote years of her life to the art of teleportation nor focus her attention overmuch on the pursuit of perfection.
Still, she learns secrets of the trade that are available only through employment with the Wayfarers Union. The Union is, at its heart, a transportation service that specialty spellcasters provide for those willing to pay. Wild Mage 68 Magic is one of the most capricious and unpredictable of all natural or supernatural forces in the universe. Attempts to codify spellcasting through arcane formulas, or to impose order on magic through the force of will, are essentially pointless—or so wild mages believe.
Instead, those who would truly master magic must forget what they know and abandon their willful control of the arcane.
Within this paradox lies the awesome power of wild magic.
3.5e Arcane Pyrotechnician Spells